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From Maxime Beauchemin <maximebeauche...@gmail.com>
Subject Re: [VOTE] Release Superset 0.32.0 based on Superset 0.32.0 RC2
Date Fri, 17 May 2019 23:36:11 GMT
Making progress here https://github.com/apache/incubator-superset/pull/7539

Many of the issues have been addressed in `master` but can't easily be
cherry-picked into 0.32, so I'm thinking about skipping to 0.33 instead
that has been cut 1 month ago. So the next attempt will be `0.33.0rc1`

Max

On Tue, Apr 30, 2019 at 5:34 PM Maxime Beauchemin <
maximebeauchemin@gmail.com> wrote:

> FYI I'm working integrating the feedback and working towards the next RC.
>
> I started working on build instructions and things were getting quite
> complex while building from source, and adding steps like the os-level
> deps, creating the `.po` files, building the JS, and these instructions
> tend to not be perfectly reproducible across environments, so I decided to
> write a Dockerfile that builds from source instead of docs or a bash
> script. Eventually that can evolve to run assertions on the build (running
> tests, checking keys, ...) in a reproducible fashion. The built package can
> be extracted from the docker image, or the Dockerfile can be used as a
> reference if someone needed to make an equivalent bash script.
>
> Similarly, I'm thinking about using a Dockerfile for the process of
> packaging the source release, since the process forces a "git clean" that
> can be harmful to existing environments.
>
> Max
>
> On Sat, Apr 27, 2019 at 1:40 AM <justin@classsoftware.com> wrote:
>
>> Hi,
>>
>> > - they are not? I dont follow? How would you suggest making them binary
>> then?
>>
>> Ask on legal discuss, I don’t think they will be allowed in a source
>> release, but it may be possible given maps are not likely to change much.
>> Worse case you may have to find some maps under a different license or ask
>> for them to be relicensed under a more friendly license.
>>
>> > On the other hand the initial picture you painted seemed quite grim but
>> these issues can be overcome relatively easy.
>>
>> All of the issues are easy to fix one way or another, this stuff is hard
>> to get right first time around, but gets easier.
>>
>> Thanks,
>> Justin
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