Hi, I am a Groovy developer at work, and am trying to switch my sons Minecraft 1.11.2 project (Forge based) from Java to Groovy 2.4.11. Since the generated class files need to be obfuscated to work with Minecraft, I am using @CompileStatic, as suggested by another Minecraft developer, so that the Forge obfuscator finds the field/method names in the class files. This works in some cases, but when trying to access fields of the base class (e.g. net.minecraft.entity.Entity) I am encountering groovy.lang.MissingPropertyException|s. I don't have much experience using @CompileStatic (nor with Minecraft modding), but looking at the generated class files, it seems as if property (same for fields) access is not compiled statically, but remains a call to ScriptBytecodeAdapter.setProperty, with the property name given as a string literal (ergo the obfuscator won't see it, and the call in Minecraft will fail). I have explained this more in-depth with code samples on minecraftforum.net, but did not get a reply ( http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2828852-groovy-compilestatic-solution-not-working-when). Can anyone confirm to me that what I am seeing is the excpected @CompileStatic behavior - so using @CompileStatic on all Groovy classes is not the solution to modding Minecraft with Groovy - or if there is something I can do differently ? I would also be grateful for any other suggestion at a solution - I really would like to avoid having to revert the project back to its Java version :-) Kind regards, Ahm